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Himarsha Gokhale
There are literally other sites for that. This is not that kind of site.

the person who typed this
The problem with short quotes is that they are not an accurate representation of your …

xkouki
"qwerty" is, ironically, rather difficult to type in Dvorak...

Dr. Elisabeth Kubler-Ross
Jeg får feil ved "k" i ", ​​kjent tap" selv om jeg skriver rett!

Bebe Kuhlet
I don't think it matters if you are homeless or not. I think the reality …

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Dear Esther (video game)
When someone had died or was dying or was so ill they gave up what little hope they could sacrifice, they cut parallel lines into the cliff, exposing the white chalk beneath. With the right eyes you could see them from the mainland or the fishing boats and know to send aid or impose a cordon of protection, and wait a generation until whatever pestilence stalked the cliff paths died along with its hosts. My lines are just for this: to keep any would-be rescuers at bay.

Dear Esther (video game) - Opening Monologue
Dear Esther. I sometimes feel as if I've given birth to this island. Somewhere, between the longitude and latitude a split opened up and it beached remotely here. No matter how hard I correlate, it remains a singularity, an alpha point in my life that refuses all hypothesis. I return each time leaving fresh markers that I hope, in the full glare of my hopelessness, will have blossomed into fresh insight in the interim.