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Trend over 1022 games.
Classement 11912 / 299167
Nombre de jeux 1022
Best game 108.65
Vitesse récente
moyenne des jeux récents
Ancienne vitesse
moyenne des premiers jeux
Meilleure vitesse 85.62
Précision récente
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Ancienne précision
moyenne des premiers jeux
La vitesse est en MPM (Mots Par Minutes).
La précision indique le nombre d'erreurs pendant un test de dactylographie 100% c'est pour 0 erreur.


kyledes 9 mois avant
Okay, I remembered. Secondly, the new thought goes against my original old thought. Foregoing the old thought feels like a sort of surrendering, giving up, as well as a sort of inertia. Therefore, to sum up, the first item is perceived frugality and the second item is neglected inertia. The former is apparent but untrue merit and the latter is hidden and real evilness...
kyledes 9 mois avant
In order to make a change, besides the inevitable risks involved in every type of change (that is, you don't know whether it'd be better or worse after the change), two things, two old habits need to break also. Firstly, I never buy a new thing unless the old thing is totally and unmistakeably broken. Secondly... oops I forgot what is the second bad habit.
kyledes 9 mois avant
But then... this is not a scientific study. It is only my experience, some thought, and perception, not enough even to convince myself to scrap the old keyboard and buy a new one of a new type. After all, the one I am using right now, the bad one, is more expensive than all the other keyboards I ever touched in my whole life, combined.
kyledes 9 mois avant
Reevaluation and correction: when you "feel but not hit" a key, you are not so much looking for a reference for key locations as much as you are looking for a height reference! You want to find out how high your fingers are hanging, in order to calculate (subconsciously) how high (how deep) you need to dive (to hit).
kyledes 9 mois avant
On top of the original "press distance," you also need to bounce extra-high, for insurance! which is tiring... And bigger bouncing height means the need for greater velocity to compensate to maintain typing speed, and greater velocity means heavier hit, and a heavier hit defeats the original purpose of the design of the blue-switches -- its lightness, its delicacy!
kyledes 9 mois avant
Moreover, you cannot type those "frequent combinations of keys" with a smooth "slide" move as you would be able to with a rubber film keyboard. This is difficult to explain... but let me try to tell "what is a slide?" -- it means after you press one key, you do not hurry to release it, but rather use it as an anchor to locate the next key depending on the location-relation between the two. So, you press the next key and release the current key at the same time; and your finger "slides" half-height as you would normally hang, from one key to another, which would be a smooth action, and "smooth is fast"! But wait, with the blue switches, you cannot do that! You would trigger all the other keys between the above-said two in the sliding path! Therefore, you cannot slide. You must bounce all the time! The original "press distance" is already long and on top of that distance, you also have to
kyledes 9 mois avant
When the switch is too light, it also means you cannot rest any finger on a key (for example a home key) during fast typing in order to find a benchmark (reference) of key locations. The ramification of this is that at first, you would type faster because you start from the home rows and you know the relative locations of keys. From there on, your whole hands have to suspend above in the air all the time and the overall hand position relative to the board would change. Because you cannot "feel but not hit" a key in order to reposition. You cannot be sure whether or not that "feel" action would trigger the sensitive switch!
kyledes 9 mois avant
Mechanical keyboards... The blue-switch ones really suck, guys! After so many frustrations, I carefully pressed to feel the key. Among other things, I found that if you press fast enough, the spring mechanism that results in the click sound (and feel) will fail to catch up. Obviously, there is very bad for fast typing! It means there is a threshold of typing speed, and your fingers get different feedback depending on whether you are above or below that threshold, which means the feedback is inconsistent! Every key is like a trap! With a sensitive trigger! This means you are prone to mistype: you need to hit heavy, and hit bottom, in order to type one key, because the click is not reliable feedback; but at the same time, you also need to hit lightly, and absolutely accurately, because a slight skew would trigger the neighbor key of which you intended to type.
kyledes 10 mois, 2 semaines avant
Easy-peasy, honky-dory, just faffing around. Jolly good.
bcurty32 10 mois, 3 semaines avant
Hey, you asked me why my curve is so smooth and yours looks all wonky. Well for one I have 4 times as many games as you and that tends to smooth out the curve. I also sucked when I first started on here and I have been steadily been improving. I started at 40 wpm so there was really nowhere to go but up from there.
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This account is the continuation of:

Dernière connexion 9 mois avant
Date d'inscription 12 mois avant
Clavier / Portable N/A
Configuration du clavier QWERTY
Utilisation des ordis 0-4 heures / jour
Citations 1


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